Fusing two demakes into one
How does this work, you ask?
This included a lot more things than i initially thought. The player can do a lot of stuff in a day. They can romance the townspeople, plant crops, raise their livestock and collect milk&eggs, add stuff to the sales bin, buy more livestock, buy upgrades for their farm AND play Journey of the Prairie King. Somehow the game needs to keep track of all that progress so you can't trick the system by going back and forth between the games. And all of it only used 2 DGET slots(the only two remaining). Oi!
What is happening under the hood?
The game uses one of those slots to save the time of day-a lot of ingame mechanics use that information to adjust themselves and the game will spawn the player straight into the game, skipping the menu. The player can use the "stop playing" menu item to go back, and they will seamlessly respawn at the arcade in the new saloon. The other slot is used to store the value of wares added to the sales bin before starting the arcade. Otherwise a big sale might get deleted, which would be very unpleasant for the player.
Restrictions of the implementation
- The chicken and cows check the time of day value to see whether they should produce their products or not. That does mean that you have to collect their goods before you start the arcade.
- You have to give any gift you want to give that day before you start the arcade, the NPCs will not accept gifts after you came back from the arcade.
- You will need to rewater any plants you might have planted because there was absolutely no room to store that. (well there would be a big workaround, but the necessary changes outweigh the minor inconvenience of having to water again)
- Your energy gets reset! (after all video games can be a nice weigh to recharge after a long day of work, so this is absolutely a gamedesign choice and not a question of saving space)
Final thoughts
This was so much fun and I am very happy that you agreed to this collaboration. Also a thanks to the community for the helpful tips(especially the breadcrumb-hint). I do hope that a lot of people get to try this now, and I really really wish that ConcernedApe sees this, so feel free to share this everywhere you go. I will also, if @Kryptoid98 allows, add this new version to the itch.io page of this game. Have a great weekend and fun playing our demakes!
Files
Get Pico Valley (A Stardew Valley Demake)
Pico Valley (A Stardew Valley Demake)
Stardew Valley in 8 Bit (Pico8 Fangame)
Status | Released |
Author | taxicomics |
Genre | Role Playing |
Tags | 8-Bit, Cozy, Farming, harvest-moon, PICO-8, stardew-valley |
Leave a comment
Log in with itch.io to leave a comment.